Mew's Move Mastery: Exploring the Limits of its Abilities
Introduction
Mew, a Psychic-type Mythical Pokémon, is shrouded in mystery and renowned for its unique ability to learn a vast array of moves. Its Platinum Pokédex entry even suggests it can use just about every move in Pokémon history. However, the exact extent of Mew's movepool and how it acquires these moves is a topic of discussion and speculation among Pokémon enthusiasts. This article aims to clarify the ambiguity surrounding Mew's move-learning capabilities, exploring the various methods it can employ to access a wide range of attacks.
Legal Move Acquisition: TMs, HMs, and Move Tutors
The most straightforward way for Mew to learn moves is through traditional methods like Technical Machines (TMs), Hidden Machines (HMs), and Move Tutors. Out of all moves, Mew can only learn HM/TM moves, and some move tutor moves. This gives Mew access to a diverse set of attacks, allowing it to cover various type matchups and adapt to different battle situations.
The Sketch Exception: A Loophole for Infinite Possibilities?
The discussion surrounding Mew's ability to learn any move often revolves around the move Sketch, a signature move of the Pokémon Smeargle. Sketch allows the user to permanently learn the last move used by the opponent. The question arises: can Mew learn Sketch and, therefore, any move?
Some propose that if a Mew were to use Transform on a Smeargle with Sketch in its moveset, it could then use Sketch to learn a move like Draco Meteor or Blast Burn. However, the mechanics of Transform and Sketch, as well as potential glitches in earlier game versions, add layers of complexity to this scenario.
Transform and Sketch: Unveiling the Complexities
Transform copies all moves of the target Pokémon. The early Japanese versions of Diamond and Pearl had glitches where Mew would permanently keep the move it learned from Sketch after transforming. This suggests that under specific circumstances, Mew could potentially learn any move via Transform and Sketch.
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However, it's important to note that Sketch cannot copy the move Chatter, adding a limitation to this method.
Metronome, Transform, TMs, and HMs: A Creative Combination
Another approach to expanding Mew's movepool involves a combination of Metronome, Transform, TMs, and HMs. By strategically using these moves, Mew can potentially get into a position where it can use every attack. Metronome randomly selects a move for Mew to use, while Transform allows it to copy the moves of its opponent. Combined with the moves learned from TMs and HMs, this strategy opens up a wide range of possibilities.
Use vs. Learn: Clarifying the Semantics
It's important to distinguish between using a move and permanently learning it. While Mew might be able to use almost any move through Metronome or Transform, it doesn't necessarily mean it permanently learns those moves. The distinction lies in the difference between temporarily accessing a move and adding it to its permanent movepool.
Smeargle's Sketch: A Different Approach to Move Acquisition
Smeargle, unlike Mew, relies solely on Sketch to acquire new moves. Smeargle uses Sketch, a move which effects give him a move. Smeargle has to use a move which effect gives him a new move, so, Smeargle can not learn any move he must sketch it to learn it. In other words smeargle CAN learn every move but he MUST USE sketch to learn the move.
The Limitations: A Statistical Perspective
While Mew can learn a substantial number of moves, it's not unlimited. Mew can learn exactly 163 moves legally. There are 467 moves total. This means Mew learns 35% of all moves.. While this is a significant portion, it also highlights the limitations of Mew's legal movepool.
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