Computer-Based Learning: Transforming Education in the Digital Age

Computer-based learning is revolutionizing education by providing students with the flexibility to learn at their own pace. This is especially important for students whose needs may not be fully met in traditional classroom settings. Technology alone is not enough. The most successful computer-based programs are part of supportive brick-and-mortar schools where caring, highly qualified teachers coach, mentor, and keep students engaged. Students thrive when digital tools are combined with human connection and accountability. In some cases, students earn twice as many credits as in a typical high school schedule.

The Rise of Computer-Based Learning

Computer-based instruction was first used in educational and training settings in the 1950s. Gordon Pask, O. M. Moore, and other IBM researchers were pioneers in this field. However, the Computer-Based Instruction Theory did not begin to take shape until the 1960s, when federal funding was provided for research and development in various industrial and educational labs throughout the United States. As computer technology advanced, so did computer-based learning. Today, the Computer-Based Instruction model is used in many learning programs around the world. Any instructional program that uses a computer, such as CD-ROMs or DVDs, is based on this concept, which can also be used with traditional teaching methods to improve the overall educational experience. Computers can also be used in the workplace to teach employees about new work practices or rules that must be followed in their professional lives. More complex lessons can also be taught via computers, allowing instructors to educate their students in a more effective and profound way.

Key Benefits of Computer-Based Learning

Flexibility and Scalability

Technology-based school programs have been shown to significantly improve student achievement compared to traditional classroom settings. For example, a study in Central Illinois found that students in classrooms with 1:1 technology (where each student has a personal device) showed significant gains in academic performance. Computer-based learning is different from traditional methods because of its flexibility and scalability. Traditional learning can be limited because students gather in one place, at one time, to learn from a teacher. Learning is usually uniform, with the same pace and material for every student. Computer-based learning, on the other hand, is learner-centered. It allows students to study at their own pace, review difficult concepts, and access materials anytime and anywhere, which can lead to greater independence and engagement. The key is not just to put students in front of computers, but to surround them with experienced teachers who guide learning, build relationships, and help students set goals.

Real-time Feedback and Progress Tracking

Digital curricula provide real-time, measurable feedback, allowing students to set goals and track their progress every step of the way. Students see immediate results with each chapter completed, test passed, or class finished, creating a powerful cycle of positive reinforcement that motivates them. They can use personalized dashboards to easily check their credits and GPA on demand.

Cost-Effectiveness and Standardization

Computer-based learning is very cost-effective due to significantly lower upfront and ongoing costs. It also provides equal support and opportunities for teachers and learners, allowing everyone to follow a program or qualification's path. Traditional education can create standardization barriers, especially for students with additional commitments or learning needs.

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Immersive and Engaging Learning

One of the main benefits of computer-based learning is that it is immersive. Students can independently access, share, and engage with information, control their learning path, and get help through a digital social network.

Types of Computer-Based Learning

With recent advances in educational technology, computer-based learning opportunities have grown significantly. Here are some examples:

E-Learning

E-learning is learning or training that is delivered through digital resources, usually online. E-learning courses make it easier for students to access education anytime, anywhere.

Gamification

Gamification is a popular educational tool that presents learning in a game-like format. Students earn rewards such as points, badges, achievements, and trophies as they progress through a gamified learning program. These rewards and game elements create a motivating and engaging learning experience. Educational games can be used in the classroom in a variety of ways.

Microlearning

Microlearning delivers education and training in short bursts and bite-sized online modules.

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Webinars

A webinar is a digital version of a seminar where students and educators meet to share and discuss classroom topics. Webinars allow educators to communicate with students in real-time, similar to a physical classroom.

VR Training

VR training is becoming increasingly popular in universities and higher education institutions around the world. It also reflects the technology-driven world we live in today. For example, students could use VR technology to explore the universe and learn more about planets and constellations.

Implementing Computer-Based Learning

Implementing computer-based learning in the classroom is simple and easy. Tutorials are small classes that usually follow a lecture. This teaching method is one of the easiest to transfer into the digital space. Activities can also be gamified to make them more fun and engaging. Drill and practice is an instructional method that involves repeating problems, concepts, and examples. In a traditional classroom environment, students cannot access the content again and reflect on the learning process unless it is recorded. Institutions can use scalable digital projects to prepare students with industry-ready skills while increasing retention rates and motivation. Requirements such as duration, delivery dates, and learner numbers can be transformed into a live program launch with detailed analytics and feedback management tools.

Computer-Based Learning for Early Learners

Today's four and five year olds have never known a world without laptops, smartphones, or tablets. If today's classroom is to reflect the culture in which our children live, then it is necessary to appropriately integrate technology into the classroom. When balanced with other hands-on experiences, computer-based learning can be a valuable part of an early childhood classroom.

Tina Rutledge, a pre-K teacher at Central Elementary School in Dallas ISD, is an educator who has changed and adjusted her instruction to meet the needs of children in the digital age. When students enter her classroom, they have not seen or practiced much in the way of early reading skills, and their language skills are limited. In fact, Rutledge shared that "most haven't had exposure to letters."

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In the past, Rutledge's students have only had access to computers at school in the lab. Today, thanks to Donors Choose, every child in her class has access to a school laptop, a wireless mouse, and headphones. The students are improving with the technology skills on a daily basis. By the end of September, prekindergarteners have learned how to log on by themselves.

Students work on Istation in their classroom while wearing red capes. As a result of Rutledge's passion for learning and knowledge of early childhood in conjunction with her commitment to the implementation of Istation, she consistently impacts student achievement. By the end of that year, almost 100% of her class was on track. Similarly in the 2018-2019 school year, only 36% of her class was on track to meet grade-level expectations, but by the end of the year, a total of 94% of her students met grade-level expectations. Many of those prekindergarten students got an overall ability score at or above 200, which is considered a 1st grade level.

One particular student fell into the 3rd percentile at the beginning of the year. They weren't receiving much academic support at home, but after consistently using Istation, that student became a super reader in the 99th percentile! Another of Rutledge's students started the year in the 5th percentile and later moved to the 95th percentile.

At Istation, we understand the needs of young children and strive to support educators and children so they can be successful. When I asked Rutledge what part of Istation is the most useful to her, she responded with, "The reports, especially the Student Summary Handout. I use it to plan and for parent conferences." She also uses the Skill Growth Report and the ISIP Summary. She keeps a data sheet to record raw scores from the beginning of the year and each six-week period after that until the end of the year. She can look at each row and see where growth is happening. "You never know when they are going to move," said Rutledge.

The Student Summary Handout is especially powerful because Rutledge can track growth with her students monthly from September to May. Teachers at Central use Istation's data to create a bulletin board in the school's hallway showing off each grade level's growth throughout the year. While her students work within the programs, they are encouraged to clap, sing along, and talk about their learning. When asked if there was a particular skill that Istation was exceptionally helpful with, Rutledge said vocabulary development, letter knowledge, and specifically, letter-sound correspondence. Within Istation, skills are taught through songs, games, and many interactive activities that not only keep children engaged but also make learning exciting and just plain fun. "Kids have tons of minutes because the kids want to be on Istation," Rutledge said.

Potential Drawbacks and Considerations

As technology continues to advance, schools nationwide are quickly abandoning the tried-and-true paper system in favor of implementing more innovative methods of learning. Innovation is often associated with advancing the status quo, but do screens help children learn better? A groundbreaking study out of Columbia University’s Teacher’s College shows that there is a clear advantage to reading printed text over a pixelated screen. With the latter, “shallow reading was observed” in students. Since 2012, reading comprehension skills have dropped about seven points, four of which fell since the pandemic.

Aside from impacting reading comprehension, learning on screens inhibits other good habits and poses various issues. Increased screen time has been associated with a decrease in students’ mental health and ability to focus, according to The Anxious Generation by Jonathan Haidt. Notetaking is also less effective, especially if students type rather than incorporate the motor skills needed for writing. Standardized tests are transitioning online, and it will be years before studies can show whether that helps or hinders student performance, though one can reasonably guess that online testing poses issues of its own.

School board members are observing these trends and looking to implement solutions to the problem of rapid technological advancement. Michele Leber, a member of the Charleston County School Board, believes that it is time “to address the detrimental trends moving to Computer Based Learning.” She argues that technology use in schools can be balanced with paper learning. As AI and technology continue to advance, we ought to be cautious they don’t supplant tried-and-true methods of learning. It will be up to school board members and other stakeholders to use their discretion when deciding what to allow or limit in the classroom.

tags: #computer #based #learning

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