A History of NCAA Basketball Video Games: From Pixels to (Almost) Reality

The world of sports gaming was recently abuzz with the announcement from Electronic Arts (EA) that their beloved College Basketball series would return. EA shared plans for a fully inclusive, standalone college video game featuring all 365 Division I schools. However, this excitement was short-lived. On Sept. 4, EA withdrew its college basketball game proposal after its competitor, 2K Games, gained enough university licensing to integrate selected teams into a new NBA game. The Collegiate Licensing Company (CLC), which handles partnerships between brands and colleges, took pitches from three companies to determine who would receive the rights to create a college basketball game, two of which were EA and 2K. The CLC’s original memo laid out the terms of EA Sports’ proposal and confirmed that EA was the only company that had submitted a bid for a standalone simulation game featuring every Division I school. After news of the CLC’s recommendation, 2K took their own route by deciding to directly contact colleges with their proposal and asking them to delay their approval of EA’s game.

This turn of events evokes a sense of déjà vu for fans of EA’s MVP Baseball, who fear history is repeating itself. Back in 2005, the baseball video game market was flooded with options, including EA Sports’ MVP Baseball 2005. In response to EA’s exclusive deal with the NFL, which led to John Madden exclusively working with EA, 2K secured an exclusive third-party licensing contract with MLB, MLBPA, and MLBAM. The MLB 2K series continued until 2013 when 2K announced they would focus solely on NBA and WWE games. 2K abandoning their MLB franchise left consumers without options. For 12 years, the only Major League Baseball simulation game available on consoles was MLB The Show. The industry consensus surrounding the baseball licensing issue was that while EA was creating a superior product, 2K abandoned their franchise.

For the past few years, many have believed that the video game industry has been heading in a downward spiral, prioritizing making profit instead of creating enjoyable content for the audience.

Before diving into the potential future, let's take a look back at the history of college basketball video games.

The Early Days: A Pixelated Beginning

NCAA Basketball (1992)

  • Publisher: Nintendo
  • Console: Super NES
  • Cover Athlete: Fictional players

In 1992, Nintendo released NCAA Basketball for the Super Nintendo Entertainment System (SNES). This game holds the distinction of being the first NCAA basketball video game. In addition to being the first college b-ball game, it was also the first basketball video game to use a three dimensional perspective opposed to a flat side-to-side view. It was also the first basketball game for a console to utilize a 3D perspective. The game uses the Super Nintendo's Mode 7 to create a 3D players' perspective that became the standard for later basketball video games. In the game, the player chooses a basketball team and then plays against either a computer or human player on a court. The goal is to score the most baskets within the given time through dribbling and passing. The North American version featured college teams from five major NCAA Division I-A conferences, while overseas versions used fictional teams.

Read also: Anthony Robles: Overcoming Obstacles

The Rise of Competition: EA Sports vs. 2K Sports

The late 1990s and early 2000s saw the emergence of two dominant players in the college basketball video game market: EA Sports and 2K Sports. Each company released annual installments, vying for the attention of basketball fans.

NCAA Final Four series (1997-2004)

  • Publisher: 2K Sports
  • Consoles: PlayStation, PC, PlayStation 2
  • Cover Athletes: Fictional players (1997), Paul Pierce (1999), Trajan Langdon (2000), Mateen Cleaves (2001), Joseph Forte (2002), Juan Dixon (2003), Nick Collison (2004)

With its first release being back in 1997, the NCAA Final Four series was without a doubt the weakest of the big three college basketball franchises. The NCAA Final Four series from 2K Sports offered a competing vision of college basketball gaming. Just like with the NCAA March Madness and College Hoops series, it eventually came to an end but even with all of it's design and control flaws, we'd kill to have it back as we haven't seen any amateur hoops offerings in the past four years.

NCAA March Madness series (1998-2009) / NCAA Basketball series (2009)

  • Publisher: EA Sports
  • Consoles: PlayStation, PlayStation 2, Xbox, Xbox 360, PlayStation 3
  • Cover Athletes: Tim Duncan (1998), Drew Gooden (2003), Carmelo Anthony (2004), Emeka Okafor (2005), Adam Morrison (2007), Kevin Durant (2008), Blake Griffin (2010)

EA Sports' NCAA March Madness series (later renamed NCAA Basketball) became a staple for college basketball fans. The game gets a new name and instead of a generic image, a cover athlete. For the this brand new move into the future of NCAA games, former Wake Forest player Tim Duncan graced the front of the box cover.

NCAA March Madness 98 is the 1997 installment in the NCAA March Madness series. It was released on February 28, 1998, for the PlayStation. NCAA March Madness 99 is the 1998 installment in the NCAA March Madness series. NCAA March Madness 2000 is the 1999 installment in the NCAA March Madness series. It was released in December 1999 for the PlayStation. NCAA March Madness 2001 is the 2000 installment in the NCAA March Madness series. NCAA March Madness 2002 is the 2001 installment in the NCAA March Madness series. NCAA March Madness 2003 is the 2002 installment in the NCAA March Madness series. It was released on November 21, 2002, for PlayStation 2. Former Kansas Jayhawks player Drew Gooden is featured on the cover. Former Kansas Jayhawks player Drew Gooden made the cover of EA Sports' 2002 release but what most drew the curiosity of fans was the deformed artwork. If you take a good look, you can see that Drew's arms are ill proportioned to the rest of his body. NCAA March Madness 2004 is the 2003 installment in the NCAA March Madness series. It was released on November 17, 2003, for PlayStation 2 and Xbox. Former Syracuse player Carmelo Anthony is featured on the cover. This would mark the first time players were able to pick their favorite school and the start menu would take on that school's theme. The menu colors would change along with the cheerleaders, mascot and fight song. Commentary was done by Brad Nessler and Dick Vitale. Other features included rowdy fans, custom school creation and a Frat Party mode where you could play as your school's mascot. Team coaches also played a part by offering strategies and the iconic phrase, "EA Sports, it's in the game." NCAA March Madness 2005 is the 2004 installment in the NCAA March Madness series. NCAA March Madness 06 is the 2005 installment in the NCAA March Madness series. NCAA March Madness 07 is the 2006 installment in the NCAA March Madness series. It was released on January 17, 2007, for PlayStation 2 and Xbox 360. NCAA March Madness 08 is the 2007 installment in the NCAA March Madness series. It was released on December 11, 2007, for PlayStation 3, PlayStation 2, and Xbox 360. Former University of Texas and current Houston Rockets forward Kevin Durant is featured on the cover. Tons of new features were added to NCAA March Madness 08 such as applying pressure to the other team to force turnovers. Arenas became more realistic and more form fitting uniforms were implemented. Borrowing from it's NCAA Football cousin, player recruitment was added allowing you to search for by position, type and size. The best feature though was the ablility to break the rim. Something frowned on by officials but fun to do anyway. NCAA Basketball 09 is the 2008 installment in the NCAA College Basketball series. It was released on November 17, 2008, for the PlayStation 3, PlayStation 2, and Xbox 360. Licensed music was added into the mix although it was played by the school's bands. Songs included "Hey Mama" by the Black Eyed Peas, "Hanging on a Moment" by Lifehouse, "The Middle" by Jimmy Eat World, and "A Little Less Conversation" by Elvis Presley. Crowd authenticity was a major focus in this release. Reactions were dependent on the school, team performance and popularity. Players were also able to upgrade their school's gym, student sections and cheerleading squads to improve the team's in-game performance.

College Hoops series (2002-2007)

  • Publisher: 2K Sports
  • Consoles: PlayStation 2, Xbox, Xbox 360, PlayStation 3
  • Cover Athlete: Greg Oden (2007)

Before 2K Sports focused solely on NBA basketball they once had a college b-ball entry. If the March Madness series was Marquette then College Hoops was Duke. A solid competitor with a perennial title shot. The game featured career modes, a legacy mode, and solid visuals. 2K Sports and Visual Concepts definitely went all out. Alas after six years they, like EA, realized either college kids spend all their money on booze (and ridiculous tuition) or that nobody really cared enough about college sports simulations.

Read also: Crafting Your NCAA Profile

The End of an Era: Licensing Issues and the NCAA's Stance

The NCAA Basketball series, like other games based on NCAA sports, faced a significant hurdle: it could not feature the players' names due to NCAA policy/rules. Only the players' numbers were used in the rosters. However, users could edit the rosters, adding the correct names for each team if they wished to do so.

NCAA Basketball 10 was the final NCAA game released by EA Sports. The developers had dropped the title from the PS2 and only made it available for the PS3 and Xbox 360. Features included realistic and more robust commentary by Dick Vitale, Brad Nessler, Erin Andrews of ESPN and Gus Johnson and Bill Raftery from CBS Sports.

Ultimately, both EA Sports and 2K Sports discontinued their college basketball franchises. The reasons were multifaceted, including licensing complexities, declining sales, and the increasing focus on professional sports games.

The Voices of the Game: Announcers and Analysts

The NCAA Basketball series featured a rotating cast of commentators who brought the excitement of college basketball to the virtual court. Verne Lundquist, Brad Nessler, and Gus Johnson lent their voices for play-by-play in the games at various times. Lundquist was the original announcer, with Nessler taking over in the mid-2000s and Johnson joining him for the most recent game in the series. Bill Raftery and Dick Vitale provided analysis.

A Potential Comeback? The Future of College Basketball Games

The recent announcement and subsequent withdrawal of EA's new college basketball game proposal have left fans wondering about the future of the genre. The challenges remain significant, particularly regarding player likenesses and compensation. The NCAA's rules against profiting from player likenesses have long been a barrier to creating realistic college sports games.

Read also: The Return of College Football Gaming

The rise of NIL (Name, Image, and Likeness) deals in college sports may offer a potential solution. If game developers can secure individual agreements with players, it could pave the way for more authentic and engaging college basketball games.

tags: #NCAA #basketball #video #game #history

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