Starmie: Unveiling the Moveset and Strategic Potential of the Mysterious Star Shape Pokémon
Starmie, the Water/Psychic-type Pokémon, is known for its star-shaped body, its ability to swim by spinning, and its glowing core. This article explores Starmie's moveset, including moves learned by leveling up, Technical Machines (TMs), Technical Records (TRs), and Move Tutors, and the strategic implications of these moves.
Starmie's Core Abilities and Characteristics
Starmie swims by rotating its geometrically shaped body at high speed, using its star shape like a propeller. The center of its body, known as the core, glows with the seven colors of the rainbow. This core is thought to receive and transmit enigmatic signals. Starmie weighs 176.4 lbs.
Level-Up Moves
Starmie learns several moves naturally as it levels up. These moves are a fundamental part of its early development and provide a base for its strategic capabilities. Specific level-up moves are not listed in the provided text, but they are a key aspect of Starmie's early training.
Technical Machines (TMs)
Starmie can learn a variety of moves via TMs, expanding its coverage and strategic options. TMs are a valuable resource for customizing Starmie's moveset to fit specific team compositions and battle strategies. Specific TM moves are not listed in the provided text.
Technical Records (TRs)
TRs offer another avenue for teaching Starmie new moves. Like TMs, TRs can significantly enhance Starmie's versatility and effectiveness in battle. Specific TR moves are not listed in the provided text.
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Move Tutor Attacks
Move Tutors can teach Starmie special moves, often requiring a specific currency or condition to be met. In the Isle of Armor's Dojo, Move Tutors can teach moves in exchange for Armorite Ore. The provided text lists several attacks that Starmie can learn from Move Tutors in Ultra Sun/Ultra Moon:
- Signal Beam: A sinister beam of light with a 10% chance to confuse the target.
- Magic Coat: Reflects back moves like Leech Seed and moves that damage status.
- Gravity: Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves and prevents the use of Flying moves.
- Icy Wind: A gust of chilled air that lowers the opposing Pokémon's Speed stats.
- Snore: An attack usable only when the user is asleep, with a 30% chance to make the target flinch.
- Pain Split: The user adds its HP to the target's HP, then equally shares the combined HP.
- Water Pulse: A pulsing blast of water with a 20% chance to confuse the target.
- Trick: The user swaps its held item with the target's.
- Wonder Room: Swaps Pokémon's Defense and Sp. Def stats for five turns.
- Recycle: The user recycles a held item that has been used in battle.
- Skill Swap: The user exchanges Abilities with the target.
- Telekinesis: The user makes the target float with its psychic power.
Z-Moves
Z-Moves are powerful, one-time-use moves that can be used when a Pokémon holds a Z-Crystal corresponding to one of its moves. The provided text mentions several Z-Moves:
- The user builds up its momentum using its Z-Power and crashes into the target at full speed.
- The user binds the target with full force with threads of silk that the user spits using its Z-Power.
- The user spins very fast and rams into the target with the full force of its Z-Power.
- The user creates a huge whirling current using its Z-Power to swallow the target with full force.
- The user collects energy from plants using its Z-Power and attacks the target with full force.
- The user hits the target with a powerful electric current collected by its Z-Power.
- The user controls the target with its Z-Power and hurts the target with full force.
- The user dramatically drops the temperature using its Z-Power and freezes the target with full force.
- The user creates a very charming space using its Z-Power and totally toys with the target.
- The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force.
- The user dramatically drops the temperature using its Z-Power and freezes the target with full force.
- The user materializes its aura using its Z-Power and attacks the target with full force.
Other Notable Moves
The provided text also mentions several other moves that Starmie can learn:
- Star-shaped rays: Shot at the opposing Pokémon.
- Psychic wave: An odd psychic wave to attack the target.
- Toxic: A move that leaves the target badly poisoned.
- Hail: Summons a hailstorm lasting five turns.
- Ice Beam: The target is struck with an icy-cold beam of energy.
- Blizzard: A howling blizzard is summoned to strike opposing Pokémon.
- Hyper Beam: The target is attacked with a powerful beam.
- Double Team: Enables the user to evade all attacks.
- Rain Dance: Summons a heavy rain that falls for five turns, powering up Water-type moves.
- Thunder: A strong electric blast crashes down on the target.
- Thunderbolt: A wicked thunderbolt is dropped on the target to inflict damage.
- Psychic: The target is hit by a strong telekinetic force, which may also lower the target's Sp. Def.
- Rest: The user goes to sleep for two turns.
- Sleep Talk: The user attacks the target with a song.
- Scald: The user shoots boiling hot water at its target.
- Take Down: The user charges at the target using every bit of its power.
- Rapid Spin: The user tackles the target with a high-speed spin.
- Dream Eater: The user eats the dreams of a sleeping target.
- Grass Knot: The user snares the target with grass and trips it.
- Attract: The user enrages and confuses the target.
- Substitute: The user makes a copy of itself using some of its HP.
- Light Screen: The user gathers all its light energy and releases it all at once, which may also lower the target's Sp. Def.
- Confide: The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
- Cosmic Power: The user absorbs a mystical power from space to raise its Defense and Sp. Def.
- Endure: The user endures any attack with at least 1 HP.
- Natural Gift: The user draws power to attack by using its held Berry.
- Rollout: The user continually rolls into the target over five turns.
- Twister: The user whips up a vicious tornado to tear at the opposing Pokémon.
- Double-Edge: A reckless, life-risking tackle.
- Mimic: The user copies the target's last move.
- Body Slam: A reckless, full-body charge attack for slamming into the target.
- Tri Attack: The user strikes with a simultaneous three-beam attack.
Starmie's Stats and How They Affect Gameplay
Starmie's stats, including HP, Attack, Defense, Special Attack, Special Defense, and Speed, determine its performance in battle. These stats are influenced by level, Effort Values (EVs), Individual Values (IVs), and Starmie's Nature. The table below shows how these factors impact Starmie's stats at level 100.
- 0 EVs, 0 IVs: Base stats without any additional training.
- 252+ EVs: Maximum Effort Values invested in a stat, providing a significant boost.
- 31 IVs: Maximum Individual Values, representing the Pokémon's natural potential.
These stats dictate Starmie's strengths and weaknesses, influencing its role in battle. For example, high Special Attack makes it a powerful special attacker, while high Speed allows it to outspeed and strike first.
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Strategic Implications
Starmie's movepool and stats allow for a variety of strategic approaches:
- Offensive Power: With access to powerful moves like Hydro Pump, Thunderbolt, and Psychic, Starmie can act as a potent offensive threat.
- Utility: Moves like Rapid Spin can remove entry hazards, while moves like Recover can provide sustain.
- Coverage: Starmie's diverse movepool allows it to cover a wide range of types, making it difficult to wall.
Starmie's versatility makes it a valuable asset to any team, capable of fulfilling multiple roles depending on the situation.
Finding Starmie
Starmie can be found in various locations depending on the game. In Pokémon Sword & Shield, specific locations and methods for finding Starmie are available.
The Onyx Trainers' School and Florinia
The Onyx Trainers' School is the official Gym of the Onyx Ward in Pokémon Reborn. The Gym Leader, Florinia, specializes in Grass-type Pokémon but employs a 'desert rose' fighting style centered around sand. Florinia's strategy involves stalling opponents with residual sand damage and status effects. The player can gain access to move tutors after opening the double doors on the second floor.
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